As far as I can see you must enter notes as channel 1, and then use the "c" key to bring up a menu to change the channel. As far as I can see you cannot have 2 notes at the same pitch with different midi channels overlapping each other. However, this seems a bit cumbersome because you have notes for 16 instruments in the same track and its is difficult to tell them apart - you must hover a mouse over the note to see what channel it is. Hence, you can have up to 16 instruments on one Ardour midi track. If you use Calf-fluidsynth you can select different instruments in a single SF2 file. ![]() Except for this!Īn Ardour midi track will handle 16 midi-channels. With other Linux sequencers like Qtractor, Soundgarden, Audacity, and Muze, it was like on Sonar, AFAIR, only with a different MIDI sound, but they had other limitations, so Ardour was better for me. It surprises me if it's not possible with Ardour. It was a small SF, only 4 MB, and of course most of its 128 instruments sounded awfull, but it was convenient for getting a quick "overview" of the MIDI file, especially when it was created by another, and afterward I could always change the sound. When I imported a MIDI file, I didn't need to select this synth for each track, and also, its tracks kept their instrument settings. Unless Fluidplug really is different in this respect.īefore I got Linux I used a sequencer called "Sonar" on Windows, and my soundcard (SB Live) had a software synth with a standard 128 traditional instruments soundfont installed by default. ![]() Pablo wrote:even if I wouldn't have to bother with manually loading the GM soundfont in each fluidplug instance, I would still have to plug one instance per track, so three of them in my test case, am I right?
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